March 15, 2012
Recently another user on B3ta posted a short video of some animated fractals he had made, and it just set off some of my creative juices.
He liked the track I made, and when he extended the video he asked if I could provide for it. This video is our proud result. Enjoy!
January 3, 2012
Happy New Year all!
I’ve decided that this year I want to keep practicing sound design and music, so hopefully this blog will be a lot more active!
Starting the year off I’ve had a go at re-designing the sound on the intricate animated intro for Only Connect. While I really like the show, the pompous string quartet music at the start rather annoys me, which gave me this idea.
I plan to do more, and much longer “Alternative Sound Design” videos…
November 9, 2011
Wow, what a weekend that was! Arrived in Luton at about 2pm on the Friday, and didn’t leave again till 7:30pm on the Sunday. In between, I managed 5 hours sleep, and that’s more than a couple of people got! Before I go any further, I want to personally thank the organisers for allowing me to be there to help out, and also to the participants, for putting up with my endless interruptions of “Hey guys, how’s it all going?” I just hope that occasionally I was able to help your weekend run a bit smoother.
Ok, now I should explain what this event was all about… Read the rest of this entry »
November 3, 2011
Recently a friend of mine at Brunel University asked me if I could make some music for his coursework project called School of Fish, so naturally I said yes. Similar to Frayed (2011 Global Game Jam) I created two versions of the same basic piece of music, that could fade in and out of each other as the player shifted between the two game-spaces.
I rarely manage to create music which can be considered “upbeat”, so I’m thrilled with how well this project went, and how the music fits the game, which itself is really rather interesting. It’s a point and click adventure control system, following a rather surreal day in the life of a young girl.
I don’t wish to spoil it any further, so the demo can be played here:
September 10, 2011
While working on another project (which will soon be mentioned here no doubt) I ended up making this deep-sea ambient track. Not very complex, but I just like the texture of it. Enjoy.
September 5, 2011
I recently put together a 5 minute showreel of some of the audio work I’ve done over the last few years. Here it is:
Here is a list of the titles in the video:
Frayed – Global Game Jam 2011 (PC)
Kingdom Hurts – Global Game Jam 2010 (PC)
Pulsars – Personal Design Prototype (PC)
Vocalnayno – Global Game Jam 2011 (PC)
Armoured Shift – Orbital Worlds (iPhone)
Can’t Buy My Love – Andrej Porovic and David McClure (PC)
London is Grey But Londoners Are Colourful – Matthew Gaffen (Video)
Downfall – Global Game Jam 2009 (PC)
July 25, 2011
Recently I was trying to set up a new account with EDF energy (didn’t in the end), and being on hold for at least 30 minutes with a pen and paper at the ready gave me license to doodle. Here are the results:
March 17, 2011
I’m happy to announce that the Can’t Buy My Love, a game I’ve recently been working on, has been released!
Can’t Buy My Love was developed and designed by David McClure and Andrej Porovic. I provided the soundtrack and one of the voices, my housemate Patrick provided the other.
It was quite nice playing around with some jazz ideas, one day maybe I’ll be able to use real instruments…ah well, a man can dream!
Thanks again to David and Andrej for involving me on the project, looking forward to future games!
Here are the music tracks
February 1, 2011
The guys have updated “Frayed”, now with audio! Check it out (Frayed.zip): http://tm2fk.pl/ggj11/Memories/
January 31, 2011
Well, I’m mostly recovered from the Global Game Jam 2011…well at least enough to post about it.
Once again I had a fantastic 48 hours in Qantm College London (thanks again to Jason Colman for arranging the location!), and it was good to see a lot of familiar faces from the last year (and even some from the year before), and some excellent game ideas. This year the theme was ‘Extinction’, and a great variety of games came out of it…nearly 1500! I urge you to have a look and try some of them (obviously not all of them!). Meanwhile, I’m going to talk briefly about the games I contributed to this year.
Read the rest of this entry »