Recently a friend of mine at Brunel University asked me if I could make some music for his coursework project called School of Fish, so naturally I said yes. Similar to Frayed (2011 Global Game Jam) I created two versions of the same basic piece of music, that could fade in and out of each other as the player shifted between the two game-spaces.
I rarely manage to create music which can be considered “upbeat”, so I’m thrilled with how well this project went, and how the music fits the game, which itself is really rather interesting. It’s a point and click adventure control system, following a rather surreal day in the life of a young girl.
I don’t wish to spoil it any further, so the demo can be played here: