I’ve just unearthed a load of MIDI files from around 8 or 9 years ago. These are all songs I wrote with Guitar Pro, some of them are only a few seconds long, just a fleeting idea I had and threw it into the tab so I didn’t forget it.
Posts Tagged ‘Music’
For some sound design practice I removed all the music from Muse’s video for “Sing For Absolution” and replaced it with a full track of sound effects and dialogue. I’m very keen on the notion of silent space, so filling that void with dialogue was a challenge.
Special thanks to Tariq, Pete, Claire, and Rachel for lending their voices to this project!
I can say without hesitation that my long weekend at Bestival was one of the most amazing times in my life. My thanks go to the people I went with, the strangers we encountered, all the performers, and everyone involved with the organising and running of this insane festival. I think I got about two nights worth of sleep across all four nights, and we did so much I can barely remember it all. I won’t spend a long time on any particular event, as this would go on forever, but here are my highlights in chronological order:
Recently another user on B3ta posted a short video of some animated fractals he had made, and it just set off some of my creative juices.
He liked the track I made, and when he extended the video he asked if I could provide for it. This video is our proud result. Enjoy!
Recently a friend of mine at Brunel University asked me if I could make some music for his coursework project called School of Fish, so naturally I said yes. Similar to Frayed (2011 Global Game Jam) I created two versions of the same basic piece of music, that could fade in and out of each other as the player shifted between the two game-spaces.
I rarely manage to create music which can be considered “upbeat”, so I’m thrilled with how well this project went, and how the music fits the game, which itself is really rather interesting. It’s a point and click adventure control system, following a rather surreal day in the life of a young girl.
I don’t wish to spoil it any further, so the demo can be played here:
While working on another project (which will soon be mentioned here no doubt) I ended up making this deep-sea ambient track. Not very complex, but I just like the texture of it. Enjoy.
I recently put together a 5 minute showreel of some of the audio work I’ve done over the last few years. Here it is:
Here is a list of the titles in the video:
Frayed – Global Game Jam 2011 (PC)
Kingdom Hurts – Global Game Jam 2010 (PC)
Pulsars – Personal Design Prototype (PC)
Vocalnayno – Global Game Jam 2011 (PC)
Armoured Shift – Orbital Worlds (iPhone)
Can’t Buy My Love – Andrej Porovic and David McClure (PC)
London is Grey But Londoners Are Colourful – Matthew Gaffen (Video)
Downfall – Global Game Jam 2009 (PC)
I’m happy to announce that the Can’t Buy My Love, a game I’ve recently been working on, has been released!
It was quite nice playing around with some jazz ideas, one day maybe I’ll be able to use real instruments…ah well, a man can dream!
Thanks again to David and Andrej for involving me on the project, looking forward to future games!
Here are the music tracks
Well, I’m mostly recovered from the Global Game Jam 2011…well at least enough to post about it.
Once again I had a fantastic 48 hours in Qantm College London (thanks again to Jason Colman for arranging the location!), and it was good to see a lot of familiar faces from the last year (and even some from the year before), and some excellent game ideas. This year the theme was ‘Extinction’, and a great variety of games came out of it…nearly 1500! I urge you to have a look and try some of them (obviously not all of them!). Meanwhile, I’m going to talk briefly about the games I contributed to this year.
A charming video by Matt Gaffen (not Gaften as the video incorrectly implies), using the Sony Bloggie camera. And he was kind enough to ask me to do the soundtrack 🙂
Do watch, and do visit his blog.
I’m hoping I can find more composing opportunities like this, realyl quite happy with the result. Thanks again Matt!